![]() This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. Official Webpage – Necessary cookies are absolutely essential for the website to function properly. Sporadic ‘white screen’ when leaving an online session.Material editing in the showroom is missing.Team creation in the showroom is missing.Config tool sporadically fails to launch up after clicking PLAY for setting graphics resolution, VR or post effect levels.Add skin download progress bar while on a server that allows custom skin transfers.Parc Ferme is not working in the new UI.Unrelated to UI, but we are also aware of the erratic throttle behavior of the AI cars, and we are looking into that.There is still a black band on the bottom half of the track loading screen.A workaround, for now, is to restart manually. After content install in VR rFactor 2 does not restart.Fixed a sporadic crash that was caused by an error in inter-thread communication with the Steam library.Fixed paint damage not resetting on ‘restart race’ button in single player.Fixed flickering in the VR desktop ‘mirror’ when set to “HMD only”.* Oculus SteamVR driver currently does not support HAM. This option is also configurable in the player.JSON if you encounter any issues with it. In our internal tests we could indeed confirm a performance boost. Because the mask prevents the superfluous edges from even being rendered, this may offer a slight performance increase. ![]() So instead of rendering this extra space, that you can’t see anyway, when you enable “Hidden Area Mask” it will block those pixels from even being rendered, as they are outside the viewable space in the headset after barrel distortion is applied. The image below illustrates the area that is outside of your normal peripheral view – the black area corresponds to what is physically blocked by the edges of the headset’s view-ports. Inside a VR headset, the images that are rendered in each eye are ‘rectangular’, yet your eyes only have access to circular cutouts. In this latest update, we have implemented the “Hidden Area Mask” in VR. This week we have a handy set of updates for VR users, as well and a couple of other minor fixes. No bogging down! Another week goes by, and we are keeping up the momentum with some fresh updates! The update patch introduces a “Hidden Area Mask” feature which reduces the rendering load in VR mode and fixes the flickering issue in the VR desktop ‘mirror’ when set to HMD only. In this second weekly update patch for the rF2 Build 1117, the development team has worked on a few improvements for the Virtual Reality side of things. Studio 397 promised us weekly updates for rFactor 2, and we are pleased to see they are delivering the goods. It does not store any personal data.RFactor2 – Weekly Content Update #2 – VR Improvement The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". Necessary cookies are absolutely essential for the website to function properly.
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